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R/C Toys Tips
 
 
Vectron BlackHawk
Hovercraft
Atomic Z-Cars (micro car)
Stealth/Stingray Airplane
Mercedes CLK, BMW Mclaren F1, and other R/C cars

Vectron Blackhawk

 

Operations:

 The Vectron is designed for indoor use and does not work well in the daytime since there is an infrared sensor that tells the controller where the Vectron is relative to the operator.  The daylight blinds the infrared sensors.  However, you can fly the Vectron during overcast conditions, twilight and night time and the lit message display makes for a very neat visual effect at night.

The Vectron does have electronics smart built in to shutdown after 10-15 minutes of play to cool off the motors and sometimes only one motor stops working but will resume running after a short break.  Make sure you have plenty of room (20 x 20 room) when you’re playing indoors plus it gives you more time and room to make directional corrections.  An empty two-car garage would do also.  Try not to crash into the walls since the Vectron's outer ring rotates and provide the gyroscopic stability for the craft.  If it is out of round, then your craft will wobble before take off and will not be as easy to control (It just makes it a bit more challenging).

Controlling the Beast:


In the beginner stage, the trick is to tap the direction control so you'll make small changes, and don't always keep the thrust power to the max since it doesn't have any power left over to turn.  How the Vectron make turns is to give more thrust to one propeller to change directions and if you max out on thrust, then it can't give any more power to one propeller.  So, you might have to relax the thrust power briefly to make the turn and the Vectron will sink briefly. When the Vectron is moving to the side (turning), you'll have to lead your directional changes since there is a lag time response on the Vectron or any other sliding air or ground vehicle.

The Vectron is meant to be powered by the A/C wall adapter and the power and control is fed through the 10' tether cord.  With the A/C power, you can fly the Vectron for hours without having to recharge, as a rechargeable battery would require.  You do need to give the Vectron motor a cool down break after about 10 minutes. 

Optional Batteries:


The two 9.6v batteries are optional and can cost $20 with charger (total of $40) and I do carry the batteries for sale. 

Camera Mounted flyer:


As for mounting the camera, it would not be possible since the Vectron does not have the power to lift off except itself.  The Vectron is featherweight and even if you found a tiny camera and tap into the Vectron power cord to power the tiny camera, it would not fly.  There is a flying platform with an optional camera and transmitter for sale for about $800 at http://www.rctoys.com/ called the Draganflyer.

Maintenance:

The motor and gears will need to be oiled periodically to prolong its life.  Use electric motor comm lubes and cleaners popular with the R/C car racing crowd which you can find at your local R/C hobby shop.

Adjusting the idle and level power:

There is an undocumented setting to adjust the idle speed so your Vectron would maintain the height with the power level in the neutral middle position.  Push the right lever straight down and push the left lever (power) until you get the desired height.  The idle adjustment will reset when the controller power is turned off.

 Websites:

support@vectronblackhawk.com Warranty, replacements

http://groups.yahoo.com/group/vectronblackhawk

Helpful hints, links, deals, discussions group.

http://www.whos-crew.co.uk/vectron

Website with maintenance and modification tips.

http://www.erikruud.freeservers.com/Vectron

Online copy of the manual on CD

http://www.vectronblackhawk.com/

Official Vectron website

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HOVERCRAFT

Three powerful motors power the remote control Taiyoedge (Fuhai) hovercraft that can run on dirt, asphalt, concrete, ice, water, and any smooth surface including marble. It's three different toys in one (car, boat, hover vehicle). One central motor inflates the rubber skirt to lift the vehicle off the ground or water. The two motors in the rear provide forward thrust, turn and will spin the hovercraft around. All propellers are protected with a shroud for safe operation. Includes one 9.6v rechargeable battery, 110V charger, and remote control(yellow). One 9v battery not included. Bidding colors is yellow But there is also a translucent blue. Get two hovercrafts with different colors to race together since each colored hovercraft uses different transmitter frequencies.

Operations

I have attempted to measure the hovercraft speed by cruel methods but on a flat asphalt surface the hovercraft travels about 10 MPH which is a lot faster than I can run after it. On water it runs about 5 MPH due to the drag in the water but the run time is about 12 minutes since the hovercraft will float like a boat when the charge is too low to be hovering about the water. On land, it is about 8 minutes till it starts dragging it's skirt on the ground.

Aspahlt surface (street. be careful of cars) is smoother than concrete (patio). The smoother the surface, the faster the hovercraft will go.

Carpet does not work well unless the tuffs are very short and tightly woven.

Ideally, you can play the hovercraft in a flat decent size parking lot. Barriers such as concrete car stops can be used as naturally barriers to navigate around but don't bump into them at high speeds. The rubber skirt should not be treated as a bumper.

The perfect surface is marble, ceramic tiles, wood floors but most of us do not have long stretches of marble flooring in our homes. The better surface is inside a gym where the floor are wood flooring and nicely waxed and gym's are usually big! The ultimate surface is a ice ring or frozen lake(use caution!) which are very flat and level for maximum speed.

It's alot of fun and the hovercraft is a multi environment machine.

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Z-CARS R/C

The World’s Smallest R/C Cars!

Z-Cars are the world’s smallest R/C cars and the most fun you can have and still fit in the palm of your hand or in a pocket!  Take the Z-Cars on your long trips or play with it when you have idle time.  You’ll make a lot of instant friends when they see the tiny cars. Once your friends get a hold of your Z-Cars, it might be awhile till you get control of it again.

Information 

The Z-Cars come in two body styles, four colors and two frequencies:

1)                  Silver, Sedan, 27MHz

2)                 Red, Coupe, 27MHz

3)                  Blue, Coupe, 49MHz

4)                  Black, Sedan, 49MHz

 Scale: 1/64

If you plan to run or race the Z-Cars then choose one light color and one dark color car since they operate on different frequencies.

Helpful Tips for the Z-Cars

Charging the Car

Place the car in the pod with the front end of the car facing the pod door release button.  Align the middle of the car (between the front and rear wheels) with the center charging post until the car stays.  The charging light should come on.  If not, close the pod door over the car and it should secure the car on the charging post.  Check to see if the charging light is on.

Car will not run

Check to see if the car was charged up.  Check to see if the charge light came on while it was mounted on the charging base.  Check if the power switch is turned on.  Check to see if the batteries are ok by turning on the display lights and then switch on the sound and operate the switches.  If there is no light or sound then the battery needs to be replaced.

The Z-Cars are so small that little pieces of material can prevent it from running properly.  Hair or string wound around the wheel and wheel shaft can stop the car from running.  Simply remove the entangled debris.

Turn the wheel by hand and see if any part of the car is rubbing against the wheel.  Adjust the car if possible.  Otherwise, contact Atomic Toys for further help at http://www.atomictoys.com or call 619-298-1288.

The car will not turn

This problem is most noticeable while playing with the Z-Cars outdoors.  In an outdoor environment, dirt contains metal particles which are attracted by the magnets and motors in the Z-Cars.  You will start to notice tiny black grainy materials on the bottom and front of the Z-Cars between the front wheels.  Use a tissue to wipe the material off using quick motions since the particles tend to cling on to the car.  Or you can wrap a tissue or paper towel around a magnet and place it over the area with the particles and it will be attracted towards your magnet.  Then remove the tissue or paper towel from the magnet and discard tissue or paper towel.

Car interior lights is on intermittently

The car interior lights give you a lot of information about the status of the car.

If the light flickers while you’re operating the car, it means the electronic appliances (TV, refrigerator) are interfering with the remote control reception which is why playing outdoors provide a better and longer reception range.  Move away from these major electronic appliances.  Or you may be out of range.  In this case, raise your remote control pod over your head and your car should get better reception.

If the light gets dim while you’re operating the car, it means the car will need to be recharged very soon.

If the light is bright and steady while you’re operating the car then you’re battery is charged and the reception is strong.

For more information on troubleshooting the Z-Cars go to: http://www.atomictoys.com/zcars_trouble.html  

This informational pamphlet was provided by Online EZ Shopping.  Z-Cars and other R/C models can be purchased at www.online-ezshopping.com .

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 Air Tech Stealth/Stingray Airplane

Information

The Stealth and Stingray are identical airplanes with the exception of the color and decals.  The airplane is a very low cost electric powered airplane designed for the beginner airplane enthusiast.  Everything you need is contained in this box and it’s ready to fly: Contained in the box is the airplane, motor, propeller, transmitter, receiver, rechargeable battery, instructions sheet and CD for flight training.  Exception is 6 ‘D’ batteries for portable charging and 8 ‘AA’ batteries for the transmitter.

 

This is a great airplane for someone who has never flown before and the airplane is easy to fly and is very forgiving if you crash.  It does help if you have played with a R/C car or boat before to understand that the airplane or vehicle will turn relative to the airplane and not you as the flyer.  What this means is when the airplane is flying away from you, the airplane will turn left if you turn left with the controls.  But when the airplane is flying towards you, you’ll have to turn right with the controls to make the airplane turn left from your perspective (right from the airplane’s perspective).  If you practice with a R/C car first, it will make flying a lot easier for the first time.  Just remember to think as if you were the pilot sitting in the airplane and you’re looking out the cockpit.  Then which way would you need to turn the controls to make the airplane fly the direction you want.  It would help to know which direction to turn the controls by turning your back to the airplane when it is flying towards you.

Operations

Most airplanes require a minimum of 4 channels (controls), one for thrust (power), one for the ailerons (banking), one for the elevators  (climb and descend), and one for the rudder (turning). The Stealth/Stingray airplane is very simply to use with only two controls.  It uses differential thrust to make it climb or turn.  It uses two electric motors/propellers to push the airplane up when the power lever is push on.  When the turning lever is turned left, the right motor runs faster than the left motor thus making it fly left.  The opposite is true when turning right.  There are no rudder controls.  In fact, there are no ailerons, flaps, elevators or control surfaces as in a tradition airplane.  This is the beauty and simplicity of this airplane with no moving parts except for the motors.  With simplicity means less parts required and weight making this airplane launch-able by hand.  The electric motors means there is no messy fuel and starting equipment to deal with.

 

Flying

Find a large field like a park with no trees will make a good place to fly your airplane.  Soft lawns versus concrete landings are much better for the airplane. The airplane actually has a flying range greater than 100 feet as advertised by the manufacturer. You’ll need a big open space and the bigger the better especially if this is your first time flying or you’re testing this airplane for the first time. 

 

Before flight, charge the rechargeable battery.  Turn the power switch on, which is on the underside of the airplane belly.  With the transmitter antenna fully extended turn the transmitter power switch on.  Make sure the transmitter lights are both on.  Preflight the airplane by holding the transmitter in your left hand and the airplane in your right hand held by the fuselage bottom (center long section) push the power lever and check to make sure both motors are running.  Push the turning lever (on the right side) to the left and right to see if one motor slows down.

 

Now you’re ready to fly!  Hang on to the transmitter in your left hand with you thumb on the power lever and toss the airplane into the air with a slight upward angle and push the power lever and then level the airplane with the right hand (right lever) by turning it left or right.  The airplane will climb if you kept the power lever on and it will glide down if the power lever is released.  Try to land the airplane on it’s belly by using the controls to level the wings and use the power when it is close to the ground to bring the nose up then release the power right before it touches the ground.

Aircraft Tips

The aircraft doesn't seem to have enough power.
1) It's possible that your onboard battery pack is not fully charged. Try completely discharging it by running the motors of your aircraft. Let the battery cool to room temperature then charge it for 15 minutes using your quick charger.

2) Make sure that the propellers are straight and undamaged.

3) It is possible that your green flight battery is damaged. It should be capable of running the motors for about 4 minutes of nearly constant use when tested on the ground. This translates to flight times of about 7 or 8 minutes since when actually flying there will be times when you are turning thus powering only one motor, as well as times when your aircraft is gliding and conserving energy.

4) It is possible that you are trying to fly on a day when the air is not dense enough. Unfortunately small and lightweight models are very sensitive to air density. Hot, humid days have a negative effect on flight performance, which in extreme cases causes the aircraft to be unable to gain altitude. All electric park flyers exhibit this unfortunate tendency - in fact this is a problem with full size aircraft too.

 Plane doesn't climb immediately after launch.
1) Make sure that you are not trying to turn immediately after hand-launching the plane. It will not climb while turning. To climb you must be flying straight ahead with all motors running.

 Aircraft 'porpoises' while flying (the nose keeps bobbing up, then dropping).
1) The center of gravity of your plane may be too far back causing a stall/recovery. Try moving the battery pack as far forward as possible and cut a small piece of Styrofoam from the packaging that the airplane came in and wedge it behind of the battery to secure it in place. Or if needed, add a small amount of weight to the nose (i.e. a BB, pellet or some plasticine). Do not add too much weight or your plane will not fly.

2) The body and wings of the aircraft may have become a bit deformed. Try gently bending the 'flaps' at the rear of each wing downwards. Do not break them!

Aircraft dives when it should be gliding or flying level.
1) The center of gravity of your plane may be too far forward. Try moving the battery pack as far back as possible and cut a small piece of Styrofoam from the packaging that the airplane came in and wedge it in front of the battery to secure it in place. Or if needed, add a small amount of weight to the rear of the radio compartment (i.e. a BB pellet or some plasticine). Do not add too much weight or your plane will not fly.

2) The body and wings of the aircraft may have become a bit deformed. Try gently bending the 'flaps' at the rear of each wing upwards. Do not break them! 

Plane doesn't climb.
1) Make sure that you are not inadvertently trying to turn - the plane will not climb while turning. To climb you must be flying straight ahead with all motors running.

2) It is possible that you are trying to fly on a day when the air is not dense enough. Unfortunately small and lightweight models are very sensitive to air density. Hot, humid days have a negative effect on flight performance, which in extreme cases causes the aircraft to be unable to gain altitude. All electric park flyers exhibit this unfortunate tendency.

Aircraft does not respond well to control inputs.
1) Ensure that the transmitter antenna is fully extended and that both LEDs on it's face are lit. If both LEDs are *not* lit you must replace the 9V transmitter battery with a fresh one.

2) Ensure that the antenna wire attached to the aircraft is undamaged and that it trails from the plane.

3) Excessive wind strength will overpower the control motors of your aircraft. Be sure that you fly only in calm conditions.

Plane turns (or pulls) to one side.
1) Ensure that all propellers are undamaged, or replace if necessary.

2) Check to make sure that the wings and stabilizers are not bent or warped. If they are, this will cause the plane to 'pull' to one side. Straighten the bent surface by applying a bit of heat with a hair dryer and gently twisting the bent surface in the opposite direction. Do not apply too much heat or you will melt the foam.

3) Check the clearance the propeller and the cowling.  A propeller may be rubbing against its motor's cowl or airplane body and you would hear a buzzing noise. There should be a 1/16" gap between the propeller and the cowl or airplane body.

4) The trailing antenna should be glued to the edge of the airplane.

5) The other thing you can do is to determine if the motors are running at different speeds.  Hold the airplane by the fuselage belly with the tail end facing you and in front of you so you can hear the sound/pitch of the motors evenly and don’t let it take off.  Turn the power lever on, then listen for the sound/pitch of the motors as you turn the controls left and then right.  Is there a big difference in sound/pitch?  If the left motor sounds louder or higher in pitch then your airplane will tend to turn right.  If the right motor sounds louder or higher in pitch then your airplane will tend to turn left. 

The motor could be binding and could use some oiling on the motor shaft.  You can buy an oil bottle with a needle applicator for precision oiling.  Or contact the manufacturer on how to resolve this problem.

 

Installing the propeller

1) When installing or reinstalling the propeller, make sure it is not push too far into the propeller shaft.  If you do, the propeller will rub against the motor cowling.  If you pull the propeller away from the cowling, then it might have already enlarged the propeller hole and the propeller will tend to slide towards the cowling when power is applied.  There is not much you can do but to install a new propeller.

Control is intermittent or control range is short.
1) The transmitter and receiver antennas may be too close. If they are within a couple of feet there may be an interruption of control - this will stop as the distance between the two units increases.

2) Ensure that the transmitter antenna is fully extended and that both LEDs on it's face are lit. If both LEDs are *not* lit you must replace the 9V transmitter battery with a fresh one.

3) Ensure that the antenna wire attached to the aircraft is undamaged and that it trails from the plane. 

Buzzing noise from motors.
1) A propeller may be rubbing against its motor's cowl or airplane body. There should be a 1/16" gap between the propeller and the cowl or airplane body.

Specifications
Length..................360mm
Wing span.............700mm
Wing Area............10.15 sq dm
Wing Loading........11.8g/sq dm = 3.9 oz/sq. ft
Wing Cube............3.7
Weight...................120g
Battery..................280mah NiMH 4.8V
Motor...................2 pcs x 020CL
Propeller...............75mm x 2
Operating Rate......2A x 2
Thrust...................25g x 2
Flight Weight........120g
Fuselage Material..PSP+EPS

For warranty or questions, contact the customer department of the model airplane company, Interactive Toy Concepts at info@interactivetoy.com or 416-444-6873 or toll free from North America (866) 214-2220.

This informational pamphlet is produce by Online EZ Shopping for your convenience.  For more information on other R/C toys or to order a Stealth or Stingray airplane, go to http://www.online-ezshopping.com or you can contact us at info@online-ezshopping.com or 916-548-8171.

 

Mercedes CLK, BMW Mclaren F1, and other R/C cars

Tricks

You can impress your friends by stopping and turning the car on a dime.  When you're practicing this maneuver, make sure you have plenty of space.  With the car going full speed forward, pull back on the controls to reverse the car while pushing the left or right controls.  Release the reverse controls right before the car stops.  Release the left or right controls when the car is facing the opposite direction.  You don't have to release the reverse controls if you want to car to continue traveling backwards.

Maintenance

The moving parts require periodic lubrication other wise, they will make noise and has the potential of rusting.  You can buy an oil bottle with a needle applicator for precision oiling.  Oil the wheel shaft, suspension and steering pivot points.  Removing the motor cover and oil the shaft in front of and behind the motor.  You might have to remove the car body to get access to the motor cover.  For the lexon car body such as the Mercedes CLK and BMW Mclaren F1 squeeze the body pins from behind and push it out of the body.  Wipe up the excess oil; otherwise the oil will attract dirt causing premature wear.

Damage Control

The protruding bumper protects the body from damage.  As long as the bumper makes contact with the obstacle such as a parking lot concrete stop or a wall, there should be no damage.  Avoid hitting chain link fences or other protruding obstacle since the body of the car will contact the chain link fence and the bumper will slip under the fence thus will not provide the necessary protection for the car.

Avoid operating the car over wet surfaces. The tires will spin the water underneath the car body and could rust or short some of the electrical components inside.